Imprisoned and sentenced to death following the events of the previous games, he's now rescued by, and later joins up with, the very people he once fought as enemies, in order to repay a debt. That's all well and good Shitbot, but you're a robot.īut Zoe isn't the only important character in the whole Dreamfall Chapters saga - every other chapter or so, you'll switch to the burly Kian, a Azadi warrior in the magical fantasy world of Arcadia. It's here the story starts to take a bit more shape, and Dreamfall Chapters turns out to be surprisingly witty at times too - an early scene at Zoe's work where she takes a useless talking robot, affectionately known as 'shitbot', for a stroll around town for testing is comedy gold. Here, you find yourself essentially helping Zoe with a bunch of more everyday tasks: fetching dinner for her boyfriend, going to work in a robotics shop, and even helping out with the odd political rally, sometimes requiring a bit of logical thinking to get out of a jam - perhaps playing off a couple of store keepers to get a cheaper gift for an influential character, for example. This is where Zoe's 'Time' ability comes in - letting you stop time for a moment, you can use it to freeze the tentacles in place, letting you shine a light on them with ease, defeating the monster, and saving the girl in one go.įiguring out what the symbols mean and what they actually do took quite a bit of messing about.Īlmost as quickly as you've figured out the abilities, though, they're gone, with the game now jumping to the present day, as Zoe finds herself in therapy to help her come to terms with the events of the previous game  a relationship that's about as stable as her current mental state and a futuristic dystopian European city filled with political unrest. Or at least, it would have been, had the tentacles been a little bit more lethargic - instead, they were whipping around so rapidly that it was actually impossible to point the torch at them. Fumbling around between interacting with the bed and the various abilities, we eventually got hold of the aforementioned torch, at which point it was a simple matter of shining the beam on the tentacles to defeat the monster. Luckily, though, it turns out that while the graphics may have come on a lot, the old fail-safe point-and-click strategies are still the same, and so we stuck with tradition, and simply tried everything until something happened, in this case reading the girl's thoughts with 'Mind' to find she'd dropped her torch under the bed. With nothing to interact with save the wardrobe and the girl, it's not really initially obvious how you're meant to solve the puzzle, especially considering the somewhat obtuse options you have to choose from - Mind, Time and Light. Not long after the beginning of the game, you come across a terrified young girl haunted by a weird tentacle-y monster emanating from her wardrobe its only a nightmare, and not at all real, but you need to help convince the girl of that so she can head off to sleep again. Likewise, the first puzzle you have to solve relies on protagonist Zoe's 'Dream Powers', a set of special abilities she can use to manipulate the nightmarish world she finds herself trapped in, without giving you any indication of what they are, what they do, or even that they exist. Dreamachines, Storytime and a shadowy world of people's nightmares make little sense if you're not already familiar with the setting and story. You see, for the newcomer, Dreamfall Chapters can feel like a bit of a confusing wall of terms, references and mechanics, with little in the way of explanations at all.
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